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Welcome
Welcome to the official website for Military GamingTM Organization. Our organization is dedicated to providing gaming services to mature and friendly online gamers, namely military veterans and wounded warriors. We also are involved in promoting veteran charities and support organizations, both through networking and financial contributions. We hope you enjoy your time here. ![]()
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Latest News
Fallujah Games Event - 26 May
May 18 2012 05:26 PM |
Melton
in ArmA 2
On 26 May, 2012 MilGO will be hosting the Fallujah Games - Part 1 of the MilGO games, a PvP deathmatch along the lines of the Hunger Games. The game will be played on the MilGO event server (#3) and will require ACE and ACRE as well as the Fallujah map mod to participate.
In this event, twenty-four players will compete in a section of Fallujah to be the first to find a stolen briefcase and return it to one of the monuments in the starting area. There will be a gamemaster present who will ensure that all have an exciting but balanced time while making sure that the game keeps progressing. Alliances between players may be forged, but in the end, there will be only one winner!
View this event on our calendar and signup via the RSVP! Those who sign-up first will have priority! CLICK HERE
Read story → 2 comments




Steam Connect Implemented
May 06 2012 01:21 AM |
Alderman
in Public News
We are pleased to announce that we have implemented a new Steam Connect alongside our existing Facebook and Twitter Connect. This allows you to securely login to our site via your steam credentials. Not to worry either, no login information is provided to us for your steam account, just like with Facebook and Twitter. Using their software you only associate a specific account with our site. This means that by being logged into steam etc. you can quickly login to our site. We hope you all enjoy!
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ACRE Update - Version 1.4.4 released
May 02 2012 06:03 AM |
Alderman
in ArmA 2
IDI has announced the release of the new 1.4 series of the ACRE mod for ArmA2. This new release has extensive bug fixes, stability, and updates to direct speaking by introducing a new "voice curve", taking the realism and immersion to new heights!
From Nou with International Development & Integration Systems, LLC
Quote
Hello everyone! It's time for another stable release of ACRE! This time major priority has been given to stability and bug fixes, with a focus on radio reliability, which we view as the core of our modification. We have found and fixed or mitigated a number of issues related to ACRE and its components, in both the TS3 plugin and the Arma code. This includes an almost total overhaul of the spectator system, which now works very well when turned on by spectator scripts.
Increased stability hasn't been the only thing achieved in this release though. Time has been spent on additional features, the most major of them being 4 different modes for direct speaking. In addition to the original static volume curve for direct speaking voice fall off we have implemented an additional 3 modes.
The first of which is our new Amplitude mode, in which the range of a persons voice directly corresponds to the amplitude of the speaker;yelling is yelling, whispering is whispering. This is the most immersive mode we have right now and really increases the feeling of being there. While this mode is very stable, it does rely heavily on coordinated calibration with the people who play, mics being too quiet or too loud will cause people to sound unnaturally louder or softer than they should be. Because of this we plan in the future to introduce a calibration tool to help stabilize people's voice levels. Until then though this mode is not the default mode.
The last two modes are also highly requested features. Taking inspiration from the original A2TS mod that ACRE owes its spirtual origins to we have introduced two modes that allow dynamic selection of the voice curve. While we do not provide an interface as of yet for these new features there is an extensive API for the system and already multiple communities in the ACRE testing group have developed their own systems for changing the range at which someone's voice travels.
Another major change has been some fixes to 5.1/7.1 handling in Teamspeak 3. While this code is still somewhat unstable due to the nature in how TS3 handles (or mishandles maybe) audio data, it is available for you to try. We hope that you have success with this, but can not guarantee any stability.
We hope that the new stability and features of ACRE 1.4 continue to impress and as always our goal is to exceed any and all expectations in regards to game communications; allowing for the most realistic and immersive communications engine within ANY current simulation or video game on the market today.
The ACRE team would like to thank the entire ArmA2 community for its support, and is proud to announce the latest stable version of the addon for everyones enjoyment.
Increased stability hasn't been the only thing achieved in this release though. Time has been spent on additional features, the most major of them being 4 different modes for direct speaking. In addition to the original static volume curve for direct speaking voice fall off we have implemented an additional 3 modes.
The first of which is our new Amplitude mode, in which the range of a persons voice directly corresponds to the amplitude of the speaker;yelling is yelling, whispering is whispering. This is the most immersive mode we have right now and really increases the feeling of being there. While this mode is very stable, it does rely heavily on coordinated calibration with the people who play, mics being too quiet or too loud will cause people to sound unnaturally louder or softer than they should be. Because of this we plan in the future to introduce a calibration tool to help stabilize people's voice levels. Until then though this mode is not the default mode.
The last two modes are also highly requested features. Taking inspiration from the original A2TS mod that ACRE owes its spirtual origins to we have introduced two modes that allow dynamic selection of the voice curve. While we do not provide an interface as of yet for these new features there is an extensive API for the system and already multiple communities in the ACRE testing group have developed their own systems for changing the range at which someone's voice travels.
Another major change has been some fixes to 5.1/7.1 handling in Teamspeak 3. While this code is still somewhat unstable due to the nature in how TS3 handles (or mishandles maybe) audio data, it is available for you to try. We hope that you have success with this, but can not guarantee any stability.
We hope that the new stability and features of ACRE 1.4 continue to impress and as always our goal is to exceed any and all expectations in regards to game communications; allowing for the most realistic and immersive communications engine within ANY current simulation or video game on the market today.
The ACRE team would like to thank the entire ArmA2 community for its support, and is proud to announce the latest stable version of the addon for everyones enjoyment.
Read story → 3 comments




Donation Money Bomb
Apr 30 2012 08:36 PM |
Alderman
in Public News
We have depended greatly on the support from our members and public community to meet the financial requirements to maintain and grow the services we provide. Our goal has always been to have some of the most efficient and quality services and servers our users come to expect and we have continually meet that expectation. We greatly appreciate the wave of support over the last month by many new and old faces within our community, including members and non-members alike.
As many of you know we are about to embark on a extensive upgrade in the flexibility, quality and control in the services we provide by obtaining a high end dedicated server which we can remotely control. This server will allow us complete control over all the game and other related services we provide, namely ArmA2. This is a necessary step as we look to support such things as the DayZ mod for ArmA2, as well as persistent database and website integration with our ArmA2 and other services. There are obviously many other features and functions that will be at our disposal beyond just that as well.
To make this happen as well as sustain this slight monthly cost increase we must ask for your help in making it a reality. We can assure everyone that this slight increase (of only 18% to be exact) not only is well worth the cost but also makes sense in moving forward as an organization and public community. Bringing players onto our servers requires us to be elite in a field which is clearly competitive with other organizations. Where we already succeed is in the environmental and atmosphere we provide.
We thank many of those who have and continue to donate. Again we ask you now to consider donating and helping us at this crucial time, allowing us to provide even better opportunities for you and future users to come. Help us today with reaching our Money Bomb Goal! Thank you.
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Teamspeak 3 Change/Update
Apr 13 2012 10:06 PM |
Alderman
in Teamspeak 3
As of today we have moved to a new Teamspeak 3 server. This change helped resolved some long lasting bugs with the database in our old TS3. However for those using voice.militarygaming.org for the hostname you will have to do nothing. If you are a trusted user we will give you trusted user access after verifying you still have an active subscription on our site.
The most common issues resolved had to due with icons and avatars, and a few miscellaneous permission bugs. If you need any assistance involving your Trusted User or Member account access please submit a support ticket to Account Services via your client area on your website profile.
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Military Gaming
MilGO Radio



PFC Boggan [MilGO]
Multi Session Ops - Public #1


Capt. Alderman [MilGO]
